function graphicsb_data0()
  {


    /*---------------------------------------------
    Scroll Bar Images
    ---------------------------------------------*/


	this.up_button = "images/cima_off.gif";                                          //image path and name only
	this.up_button_roll = "images/cima_on.gif";                                //image path and name only
	this.down_button = "images/baixo_off.gif";                                      //image path and name only
	this.down_button_roll = "images/baixo_on.gif";                            //image path and name only


	this.slider_tile_bg_style = "background-image:url(images/fundo_scroll.gif);"  //image defined as CSS style


	this.bubble_top_cap = "images/scroll_up.gif,6";                        //image path and name, height - (width is automatically set to scroll bar width)
	this.bubble_bottom_cap = "images/scroll_down.gif,6";                  //image path and name, height - ""
	this.bubble_center = "";                         //image path and name, height - ""
	this.bubble_tile_bg_style = "images/scroll.gif";                        //image path and name only





    /*---------------------------------------------
    Scroll Bar Container and Content
    ---------------------------------------------*/


	this.container_width = 411  //largura
	this.container_height = 450 //altura

	this.container_bg_color = "";

	this.content_padding = 0
	this.content_styles = "";
	this.content_class_name = "texto";




    /*---------------------------------------------
    Scroll Bar Behaviour and Width
    ---------------------------------------------*/


	this.scroll_bar_width = 19                    //The width of the bar in pixels.
	this.scroll_increment = 10                  //The distance to scroll when clicking the up or down buttons.


	this.allow_hover_scroll = true;                //Auto scroll while hovering over top and bottom buttons.
	this.hover_scroll_delay = 20;                   //Milliseconds (1/1000 second)


	this.use_hand_cursor = true;




}
